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browsing on new section of TTRPG and i find thid rpg and the way this store page looks familiar so i look at your profile and yep. 

you are the creator of isekai villain solo rpg that i played while ago, keep up the good work on those solo RPG projects and hope to see more fun projects

selfish request: perhaps animals related rpg? i have many mini animals toys and maybe even a 1 dm 1 player animal rpg 

You are the one that played the 1 dm 1 player version of the other game! 

I'd love to take requests as potential inspiration haha. I'll see what I can do with animals related game. 

this looks super cute my 14 year old loves The Little Mermaid, however she didn't want to do the the whole gifting and community thing. She is Autistic so we might try to simplify the rules a bit so its not overwhelming for her. We also decided to use old magazines to get images for our museum.

Oh using old magazines sound like such good idea!! And please let me know if I can do anything to help with simplifying the rules.

Oh thank you! Yeah she felt overwhelmed with the rules she thought the game was just finding objects not a whole community lol. I would love to see a version of this game for kids and individuals with special needs like Autism. Or even more TTRPGs that are similar. We are still going to use the locations for museum items, and try to come up with a use for the foraged items other than gifting. Maybe a crafting aspect alternative that would be useful? Just as an alternative kid version.

Hi! I've started drafting some new alternative rules. May I ask would you suggest keeping the following rules:

  • Calendar seasons be kept or it's still fun to play with festivals even if relationship points are not important?
    • If there's no need for days/seasons, should Action Points be kept
  • Community News: I'm thinking of getting rid of community news or at least having a kids friendly version?
  • Visit: I'm thinking of replacing Visit with Craft as you suggest. Right now the idea is perhaps crafting to decorate your museum or crafting buildings/rooms?
  • Should I get rid of Community Request or replace the rewards for something else?
    • If we keep the Request, perhaps it could be related to Crafting like combing 3 rocks for a necklace that kind of thing?

Sorry I have a lot of questions!

I like the idea of the days and seasons being kept! Yes to a kid friendly version of community news. 
I really love the idea of crafting decorative items for the Museum or other areas.
Im not sure about community request unless someone is requesting a crafted item for a gift for another NPC.

Hi! I've uploaded an alternative version but no one I know can really help with creating a kid friendly version. So please let me know if anything should be changed/taken away.

What is different:

  1. Got rid of the community aspects of the base game. So no npcs, no community requests and no birthdays. But the player's birthday is kept and would receive a gift on their birthday.
  2. Changed one of the move from Visit to Craft. There are two types of items you can craft. 
    1. One is for decorative purposes and maybe for displaying in a festival (players decide whether the festival needs anything) or using it for a specific community news.
    2. One is for providing short term boosts (similar to what visit does) or permanent boost (replacing building community buildings). This is completely optional so it shouldn't matter if a player opt out of crafting boost items
  3. Replace the community news with something kids friendly and with no npc interactions. There are prompts with sea creatures though, like taking care of baby dolphins, or a sea turtle is here to tell adventure stories, that kind of interactions.
  4. Created two extra optional tables for decorative items and sea creatures just for inspiration.
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this game looks so cute! Can't wait to fine it a go! Question tho. On the rewards table when it says something like "+2 non requested item" or "+1 human artifact" does that mean you get like extra stuff as a reward? Second question, it seems like this was intended for solo games but how viable is it for duo or group play.

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1) Yes! It means you get 2 foraged items (such as Pretty Rocks, Seaweed, Sea Mushroom etc. You can choose any combination as long as it doesn't include the requested item) or 1 human artifact from the quest giver.

2) It's made for a solo game in mind for a game jam but I think it works with a GM or GM-less duo or group play. The below are some ideas I have:

  • Maybe the goal is to work to fill the museum together as a group, or each player can have their own collections in a competitive or non-competitive way.
  • If there's a GM, then the GM doesn't need to follow or use any aspect of the NPC table or other random tables. They are free to make up their specific ones for the story and the player(s).
    • For example, I think it's fun for the GM to think of community news for their own stories/settings
  • It can go by turn (like a board game) or just whenever someone wants to make a move, they announce it and use an Action Point to do so
    • Or maybe pool the AP together. In this case, instead of each player having 3 AP, there is a base 3 AP, and each player add 1 AP to the pool (solo player doesn't add AP). The players can then decide what to do as a group.
  • Add in more requests so let's say each player adds 3 more requests. Or if the players like a competitive game, just add 1 request per extra player and people need to fight for quests
  • A location still can only be Searched once after 3 Exploration, but it can be a team effort now cause they can share the responsibility for Exploring a location, then one can Search the location to save APs. If it's a competitive game, maybe payers can steal other player's location. But in this case, I'd probably add a rule that a player can hire a Villager to guard a location with foraged items or AP for a day so the player is not completely helpless...
  • There doesn't need to have a Heart Meter between PCs so the relationships between PCs can feel more organic.
  • The community news is shared between players. So they compete against each other in a tournament. And they build the community buildings as a team (so each can contribute some resources and everyone gets the benefits).
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thank you for clearing that up! Once again cute game! Might try it out with a friend or two! Although I guess I have one last question. You just make up NPC's as you go correct? I'm assuming so since I didn't notice any kind of event trust triggers a role on the NPC table.

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Yes. You roll on the NPCs when you need any new ones (I suggest having one NPC for each Season 1 Day 1 Requests) In a group or with a GM, I'd say the player(s) do not need to follow the table and just make up an NPC if they want.

ok this will be my last set of questions before I play lol. What does 1st, 2nd and 3rd and the heart penalties mean on the request table? What does [times rolled] mean on the building project option on the community bebés table (like times rolled on community news?)

  1. The 1st, 2nd, 3rd means when you roll for the 3 Requests, the first Request rolled is that row of the table, the second Request rolled is that row of table etc. 
  2. Heart Penalties is the penalty for not completing the Request before expired if you've taken the Request
  3. [times rolled] meant the times you've rolled that Community News specifically. Each building requires more materials basically.

I hope that answers your questions! Sorry I was trying to squeeze everything on one page and honestly some parts probably could've been more clarified.

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This looks amazing and I'm really looking forward to playing it! Quick clarification question -- is the "Item" in the Request table the quantity of items, or does it correspond to the forage table to dictate what kind of item? Also do items for gifts/quests refer to materials, artifacts, or both?

That's the quantity of the items! I should add a line to clarify to roll the forage table to determine which item is need. Hopefully there's enough space to squeeze everything on one page haha