![Whozits & Whatzits](https://img.itch.zone/aW1nLzE5NDA3ODk5LnBuZw==/original/DvuPF9.png)
Whozits & Whatzits
A downloadable game
Whozits & Whatzits is a solo TTRPG where you play as a merfolk living in an undersea community. Fascinated by humans, you create your own museum storing all human artifacts. What is this flat black box? Could it be a shell cracker? And this tiny soft bucket with strings? Perhaps it’s a bowl?
Building your museum isn’t easy, but with the help of your community, you’re confident that you can fill your museum one day. Mechanically, you do so by sketching or photographing real-life items around you, then give them a name and describe their purpose from your merfolk’s perspective. What might a merfolk think a shoe is for? Or a cup? What about a bed?
Your goal is to collect 100 different human artifacts to fill your museum, forging friendships and possibly love along the way!
What you need to play:
- A way to record your game
- 1d4, 1d6, and 1d20 dice
- Items from your surroundings
This game is inspired by: Little Mermaid, Harvest Moon, Stardew Valley
《人魚博物館》是一款單人TRPG遊戲。你將扮演一名對人類世界感到莫大興趣的人魚,最喜歡收集人類遺留的物件。這個扁平的黑盒子難道是開殼器?嗯,這個軟綿綿,自帶一根繩索的迷你器皿可能是一個碗?現在是時候建設屬於你的博物館,來展示你的珍藏吧!
建設你的博物館並不容易,但擁有來自深海社群的幫助,你對於收集填滿所有藏館頗有信心。在遊戲中,以現實世界手邊的物件代表每一個在遊戲中搜尋到的人類製品。為物件拍照片或是畫出物件作為記錄,然後以人魚的角度為其命名,並形容物件的用途。人魚會認為鞋子有哪種作用?一個杯子?一張床呢?
你的目標是:收集100個不同的人類物件。在過程中,更可能與深海住民們建立深厚的關係!
遊戲所需:
- 記錄遊戲的工具
- 一顆四面骰子,一顆六面骰子,和一顆二十面骰子
- 手邊各種不同物件
此遊戲受到《小美人魚》,《牧場物語》,和《星露谷》啓發。
Updated | 28 days ago |
Status | Released |
Category | Physical game |
Author | wym_lawson |
Tags | chinese, Cozy, GM-Less, journaling, merfolk, One-page, solo-journaling, Solo RPG, Tabletop role-playing game, underwater |
Average session | Days or more |
Languages | English, Chinese, Chinese (Traditional) |
Download
Click download now to get access to the following files:
Development log
- Rules Update and Chinese Update31 days ago
Comments
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browsing on new section of TTRPG and i find thid rpg and the way this store page looks familiar so i look at your profile and yep.
you are the creator of isekai villain solo rpg that i played while ago, keep up the good work on those solo RPG projects and hope to see more fun projects
selfish request: perhaps animals related rpg? i have many mini animals toys and maybe even a 1 dm 1 player animal rpg
You are the one that played the 1 dm 1 player version of the other game!
I'd love to take requests as potential inspiration haha. I'll see what I can do with animals related game.
this looks super cute my 14 year old loves The Little Mermaid, however she didn't want to do the the whole gifting and community thing. She is Autistic so we might try to simplify the rules a bit so its not overwhelming for her. We also decided to use old magazines to get images for our museum.
Oh using old magazines sound like such good idea!! And please let me know if I can do anything to help with simplifying the rules.
Oh thank you! Yeah she felt overwhelmed with the rules she thought the game was just finding objects not a whole community lol. I would love to see a version of this game for kids and individuals with special needs like Autism. Or even more TTRPGs that are similar. We are still going to use the locations for museum items, and try to come up with a use for the foraged items other than gifting. Maybe a crafting aspect alternative that would be useful? Just as an alternative kid version.
Hi! I've started drafting some new alternative rules. May I ask would you suggest keeping the following rules:
Sorry I have a lot of questions!
I like the idea of the days and seasons being kept! Yes to a kid friendly version of community news.
I really love the idea of crafting decorative items for the Museum or other areas.
Im not sure about community request unless someone is requesting a crafted item for a gift for another NPC.
Hi! I've uploaded an alternative version but no one I know can really help with creating a kid friendly version. So please let me know if anything should be changed/taken away.
What is different:
this game looks so cute! Can't wait to fine it a go! Question tho. On the rewards table when it says something like "+2 non requested item" or "+1 human artifact" does that mean you get like extra stuff as a reward? Second question, it seems like this was intended for solo games but how viable is it for duo or group play.
1) Yes! It means you get 2 foraged items (such as Pretty Rocks, Seaweed, Sea Mushroom etc. You can choose any combination as long as it doesn't include the requested item) or 1 human artifact from the quest giver.
2) It's made for a solo game in mind for a game jam but I think it works with a GM or GM-less duo or group play. The below are some ideas I have:
thank you for clearing that up! Once again cute game! Might try it out with a friend or two! Although I guess I have one last question. You just make up NPC's as you go correct? I'm assuming so since I didn't notice any kind of event trust triggers a role on the NPC table.
Yes. You roll on the NPCs when you need any new ones (I suggest having one NPC for each Season 1 Day 1 Requests) In a group or with a GM, I'd say the player(s) do not need to follow the table and just make up an NPC if they want.
ok this will be my last set of questions before I play lol. What does 1st, 2nd and 3rd and the heart penalties mean on the request table? What does [times rolled] mean on the building project option on the community bebés table (like times rolled on community news?)
I hope that answers your questions! Sorry I was trying to squeeze everything on one page and honestly some parts probably could've been more clarified.
This looks amazing and I'm really looking forward to playing it! Quick clarification question -- is the "Item" in the Request table the quantity of items, or does it correspond to the forage table to dictate what kind of item? Also do items for gifts/quests refer to materials, artifacts, or both?
That's the quantity of the items! I should add a line to clarify to roll the forage table to determine which item is need. Hopefully there's enough space to squeeze everything on one page haha