Wym, there are few grammatical errors in this one.
Also, I have questions - How do the Action/Theme tables function? I assumed they were parts of the event you mentioned would get triggered. There aren't instructions for how to roll for those. Does the player roll for both? So they can be attacked by an exit or they must protect a liquid? Or does the player suddenly attack something and there's a liquid protecting a thing? It made a bit more sense in Memoria.
So the theme/action table is based on Ironsworn's theme/action oracle. You roll both theme and action. The results give an open-ended prompt for the player. Let's say if the results are Attack and Exit, the player is free to interpret the event as the there is an attack and the player most escape, or maybe the door begins to close on the player, squeezing their body.
I will update it to make the rules clearer later on. My original plan was to have different, more specific events for each locations, but time was running out when I wanted to fulfill the 10 games solo jam😅
OH! I understand that a bit more now. I've never played Ironsworn (although it seems to be very influential in solo RPG circles) so it was foreign to me. You really were going at breakneck speed to finish all 10, so I understand.
Ironsworn is really fun! Though I'm not really interested in the setting so I just hack it into an urban fantasy supernatural setting lol. I'll probably try to revise all the solo games I made for the jam, but maybe later!
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Wym, there are few grammatical errors in this one.
Also, I have questions - How do the Action/Theme tables function? I assumed they were parts of the event you mentioned would get triggered. There aren't instructions for how to roll for those. Does the player roll for both? So they can be attacked by an exit or they must protect a liquid? Or does the player suddenly attack something and there's a liquid protecting a thing? It made a bit more sense in Memoria.
So the theme/action table is based on Ironsworn's theme/action oracle. You roll both theme and action. The results give an open-ended prompt for the player. Let's say if the results are Attack and Exit, the player is free to interpret the event as the there is an attack and the player most escape, or maybe the door begins to close on the player, squeezing their body.
I will update it to make the rules clearer later on. My original plan was to have different, more specific events for each locations, but time was running out when I wanted to fulfill the 10 games solo jam😅
OH! I understand that a bit more now. I've never played Ironsworn (although it seems to be very influential in solo RPG circles) so it was foreign to me. You really were going at breakneck speed to finish all 10, so I understand.
Ironsworn is really fun! Though I'm not really interested in the setting so I just hack it into an urban fantasy supernatural setting lol. I'll probably try to revise all the solo games I made for the jam, but maybe later!